memName = member(the memberNum of sprite meS).name
end
on exitFrame me
if (the mouseH >= the left of sprite meS) and (the mouseH <= the right of sprite meS) and (the mouseV >= the top of sprite meS) and (the mouseV <= the bottom of sprite meS) then
set the memberNum of sprite meS to the number of member (memName && "roll")
else
set the memberNum of sprite meS to the number of member memName